AI Insights · Timothy · July 2023
Top 5 Third Person Games on Android in Australia Q2 2023
Explore the performance of the top 5 third person games on Android in Australia during Q2 2023, including trends in downloads, revenue, and active users.
During the second quarter of 2023, the top 5 third person games on the Android platform in Australia demonstrated varied performance trends in weekly downloads, revenue, and active users. Here are the detailed insights:
Going Balls by Supersonic Studios LTD saw a fluctuating revenue trend, peaking at around $207 in mid-April and experiencing a low of $78 in late June. Weekly downloads also showed considerable variation, starting at 5.2K in early April and ending at 7.9K in late June. Active users steadily increased, reaching a high of 35.7K by the end of the quarter.
Subway Surfers from SYBO Games experienced a peak in weekly revenue of approximately $876 in mid-April, with a notable drop to $353 by late April. Downloads exhibited significant growth, especially in early June with 7K downloads, and active users peaked at 102.4K in the first week of April, maintaining a strong presence throughout the quarter.
Attack Hole - Black Hole Games, published by Homa, saw a decline in weekly revenue from $333 in late March to $174 by the end of June. Downloads mirrored this trend, dropping from 10.5K in late March to 3.5K by the end of June. Active users also saw a decrease, starting at 28.4K in late March and ending at 18K in late June.
Weapon Craft Run by Rollic Games showed a strong upward trend in revenue, starting at $57 in early May and peaking at $2.7K by the end of May. Downloads also surged, reaching a high of 10.6K in early June. Active users increased significantly, peaking at 17.7K in mid-June before slightly declining to 11.2K at the quarter's end.
Coffee Stack, also from Rollic Games, had modest revenue figures, with a high of $33 in early May. Downloads decreased from 7.6K in late March to 3.8K by the end of June. Active users saw a dip from 17.7K in late March to a low of 11.8K in mid-June but managed to recover to 14.3K by the end of the quarter.
These insights are derived from Sensor Tower's comprehensive data analytics. For more detailed insights and trends, visit Sensor Tower.